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tiennos

2
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A member registered 73 days ago

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Looks like that's it: if I duplicate an entity then the chips resolve to the same values. If I create a new one from scratch I get different values.

I tested this by making a new world with a placeholder for color (with 20 values to avoid randomly getting the same one) and 6 entities with the same description. The A are duplicates, the B are not. This is what I see in the context:

- **A1** - **description:** A man wearing a red shirt 

- **A2** - **description:** A man wearing a red shirt 

- **A3** - **description:** A man wearing a red shirt 

- **B1** - **description:** A man wearing a azure shirt 

- **B2** - **description:** A man wearing a turquoise shirt 

- **B3** - **description:** A man wearing a violet shirt

I've been trying to use placeholders to get some randomized text for entities' descriptions (like names and such), but even if I set the placeholders to unique, it rolls the same thing for every entity.

I've tried a bunch of things and it looks like it works properly if the entities are present on the first turn (I get unique values for each one then), but if they show up later in the game, then they all end up the same.