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At first yes the yellow button to cycle the airlock is broken.

I tried getting the game to run in VR using Rai Pal and UUVR—just looking for basic head tracking to boost immersion—but I couldn't get it to work. If it's not too much trouble, maybe you could look into adding something like that? I'm definitely no expert with this stuff.

All the airlock issues are fixed (current build is updated)

Regarding VR support: these are 3rd party modding tools that rely on specific camera and UI setup in Unity. Since my setup is fully custom, the only way to make VR work is full implementation from my side, which is not planned any time soon.