Really cool game, I always love the clone mechanic. The art and music also fit the game really well. I wasn't able to complete the level where you fall down the tunnel of spikes because while I always went down correctly, my clone was a bit off and would move early into the spikes on the side. Apart from that great game!
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How does the game fit the theme?
Trust No One, and the one you end up not trusting is yourself.
Dying is the core verb. Press F and you die on purpose; the run you just played comes back as a clone that repeats it exactly — a platform to stand on, a weight on a plate, a hand on a button. The first chapter teaches you to depend on it. You start planning around your own corpses.
Then the copies stop being faithful. There are different phases of clones that are gradually deviate. One replays late, one rushes ahead and presses too early, one retraces its steps and walks off the plate you needed, one is not solid at all, one reaches for a lever you never touched, and one of them kills you on contact.
Nothing else in the room ever lies to you. Only the version of you that came before.
What code and assets did you not make from scratch during the jam (if any)?
Tileset, input prompt icons, and the Kenney Mini Square font from Kenney.nl
Sound effects — from the free Casual Game Sounds pack.
Everything else made by hand.
How many people worked on the game?1





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