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Cold Iron

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A member registered 6 days ago · View creator page →

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omg!  checking the vod, thank you!

Thanks for the review!  yeah I would like to, will try making some content off it first and see how it goes.  Will be watching Groovius Caesar :)

The art and vibe is pretty strong.  I like the little choice in the beginning, but I couldn't really tell what the effect was.  Maybe materialize that a little differently?

The bloody death animation is pretty good :).  Also, like, what kind of creature is that?

Thanks!  did it make it on your stream?  will tune in more tomorrow

I think this game is a banger.  funny dialog, easy to play, and fun.   some ideas:

* visual cue for the beat (I didn't realize you had to time it, maybe i'm dumb), or missing said beat

* forgiveness for hitting q,e keys

This is similar to my game :)
I like the loans and what you did with the filling the briefcase with the cash

Thank you!  just played Dungeon of Lies

profit jar is a real thing except you might go to jail :) thanks for playing!  just played through Trust the Procedure :)

ah yeah can be stressful!  thanks for playing!  just played Causality :)

nice plot and good art!  I like the hand drawn characters. I wish the dialog lines could be skipped -- I read them and feel impatient while I wait for the game to continue on.  Also sometimes I click on things by accident and dont want to go through the dialog again (escape kind of works to cancel).  One reliable way to skip would go a long way to improve.

nice work!  i love the idea that you have to work in your buddy getting killed so you don't have to split the money lol.  somehow it reminds me of playing split screen co-op with my friends and killing them just to troll.

i didn't understand what some of the upgrades did.  like the winchester -- it seemed my gun was the same after.

cool idea and I like that it's procedural.  interested to see if you continue building on it to add more dynamic content.

really easy to play which is much appreciated.  i like the art and the games.  some of them i felt were a little too difficult - the banana catch game.  The hit boxes with the coconuts imo should be a bit smaller.  I had fun!

I'm having trouble figuring out how to get past the sign where it says you have to jump.

quick game, appreciate the art and the space controls.  maybe it'd be a small improvement to add some zero-gravity effects to the movement.

This is pretty cool.  I like that it's from the perspective of the bad guys instead of the typical rpg fighting against the dungeon.  I enjoyed playing it.

After I started losing I don't think I had any chance of comeback.  I had 70 gold but could only buy 1 upgrade?

Nice this is a blast from the past for me.  Back in high school my friends and I would play this game a ton.  This implementation ran pretty smoothly and reminded me how to play and some old memories haha.  nice work glad to see 'bullshit' make an appearance in the jam.


Sometimes I got a little lost whose turn it was, and who was asking who and why.

Nice work, big area to explore.  It is fun to figure out the quirks as the game goes on.  I wasn't sure if I was supposed to trust the signage or not.  Sometimes I'd explore some area but suddenly die/reset as if I hit an invisible boundary.  It would be nice if there was some visual/audio cue.

Thank you!

great game and idea!  those pesky rogues.  it was satisfying to 'pop' them and reclaim a bunch of pigment.  I might have exploded a little too many of them haha.   I didn't really understand what each one did but liked bringing them to life and slowly see the town come to life.  The guide was helpful, but I felt his comments got in the way sometimes.

The art is very pretty and the texture coloring is very creative.  Never seen something like that before.

I would play again if you choose to keep developing!

Appreciate if you could leave some feedback for my submission :)

Interesting idea!  would like to see it fleshed out more.  I really liked the shooting animations, it definitely made me a bit of a murder hobo in the beginning.  Then I had a big bunch of maybe-monsters following me.  They always seemed to 'expire' which I didn't understand, but it made my score go up :)

lol pretty cursed.  it's like learning to ride a bike with the handlebars reversed.  harder than it sounds!

I love roguelikes, this is the first one I found in the jam so far.  I played a few levels and liked the artwork, especially the little elevator scene is a nice touch.

I did find that the bullets were slow, maybe I missed the upgrade to speed them up.

viva la 'zeros'!

Yum!  I want to hire this cook at home.

It would be nice if I could do something to eat the food faster rather than wait for the timer.  I liked that I could just be like NOPE and slap the food out of the way haha.

Thank you!  I liked 'Not Just a Cube' as well :)

Nice trivia questions, I knew most of them but some I wasn't sure.  TIL that guy was buried in a big ol pringles can.

It wasn't clear what the consequence was for getting things wrong.  I saw health bars but they were always at halfway.  Would be nice to press space or click or something to skip the text drawing, as I was reading faster than it draws.

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This is a great game!  Top marks IMO.  Really nerd snipped me to play more than I was planning to haha.  Amazing art work.

This is probably my favorite one so far.  I hope you keep working on this, I'll keep playing.

The artwork is so good.  The minion reaction!  the trumpets haha.

wow that ending, jeez!

really nice scenes.  i really like your use of lighting, it all played pretty well (on the browser too).

I actually did get one of the crew to shoot down one of the enemy ships.  Then he fell asleep and I couldn't get in time to protect from the next one lol.

Cool idea, I liked finding the traps and non-traps.  Please please add space-bar as a way to jump :)

short game, but I like the concept.  I wish it were a little bit long.  Could be a lot of room with creative things you can do with a... non-a-cube :)

Nice game.  I liked the visuals and it was well animated.  I appreciated the little friend and was suprised at the end.  Is it possible to actually beat him?  I feel like I was fighting for 5min before I gave up.  

creative idea, never played something like that before, i think it has promise.  well crafted and plays well.

It would be nice to see how much dmg i'm doing to the enemies (or what remaining health they have).  I also seemed to run out of bullets and wasn't sure how I got them back.
Would play again, interested if you'll keep building.

nice game! pretty cute.  i got stuck on the 5th level -- pretty sure i did the logic puzzle right, and i also took the long way around, but didn't figure out where to go.

really liked the visual and the audio.

the triangles i felt could be a little more forgiving horizontally.  the switches could be a little hard to click on sometimes.

nice game! pretty cute.  i got stuck on the 5th level -- pretty sure i did the logic puzzle right, and i also took the long way around, but didn't figure out where to go.

really liked the visual and the audio.

the triangles i felt could be a little more forgiving horizontally.  the switches could be a little hard to click on sometimes.

Thanks!  Nice submission with 'Generic Cooking Simulator' - i chuckled with the button mash mechanic that replaced the cooks haha.

Thank you!  I really liked State Ya Business too, taking some inspiration from your artwork :)

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Thank you!  Yeah will look into that freeze, it's tricky with the web build.

I'll check out Show me a sign!

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I like it!  It's a lot like Papers, Please.  I love the vibe and the little cigar/cigarette lighting.  I definitely let a few assassins in haha.

I did find the opening intro to be a little too long