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Cool idea! But a very tough one to execute on in such a small time limit. Constructing a compelling mystery procedurally would be an immense challenge to even a full team with no time constraints. I think the variance introduced by the generation makes it too difficult to guarantee that the mystery is a fun one to solve. I appreciate how much of a swing you took though. I also like the construction animation and the other small touches you included. Nice job!

(+1)

Absolutely right. My end goal was to make a bit sized Shadows of doubt so I can understand that I have all the same problem as that game.

Still, thanks for the kind word and for sticking around. I hope you had a few good cases.