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A jam submission

One isn't realView game page

A horror 80s themed game based on the theme "Trust no one"
Submitted by MaraR12 — 3 minutes, 48 seconds before the deadline
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One isn't real's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#11692.5132.778
Theme#11762.7143.000
Gameplay#12022.4122.667
Enjoyment#12742.4122.667
Overall#13012.4122.667
Audio#13072.2112.444
Visuals#14902.2112.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You cannot trust any "one" of anything . there is also a twist at the end proving that you can trust no one

What code and assets did you not make from scratch during the jam (if any)?
the music and the household props

How many people worked on the game?
2

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Comments

Submitted

Interesting game! If I am not wrong I think there's 5 mimics...? ahhahaha Had to replay a second time to figure out on how to identify them! Good game! The concept is strong and is definitely expandable!! Btw check out a game call PREY. It's one of my favorite game that touches on mimics as well!

Submitted

Cool concept. Congrats!

My character got stuck when level 2 loaded, had to restart.

Sometimes i would destroy 2 objects instead of only the mimic.

Submitted

A beautiful game—great work! The only thing is the size of the Itch page needs to be adjusted.

Submitted

i really enjoyed looking for objects that are out of place. i also like the foreshadowing of one of the characters before they reveal themself to be a mimic - the story is amazing and one of a kind!

Developer(+1)

Thanks!!!

Submitted

The game idea is unique, and I really liked the unexpected twist at the end, however, since it doesn't impact the playthrough, the 'to be continued' ending leaves the experience feeling a bit incomplete. The UI could also use a little polish, but it's nothing major. All in all, it's a good game, and the effort put into it really shines through

Developer

Thank you!

Submitted

Congrats on the game, you have a nice concept!

A couple of things worth noting:

  • You should increase the size of the viewport on the itch project page, so people can play without going fullscreen, it’s a small thing, but appreciated.
  • Gameplay wise, the gun is a bit finicky, it often destroys two or more items at once, mimics or not.
  • Also, a mimic counter may be something worth considering, so the player has some idea of how many objects they still need to destroy. And since it’s not immediately clear how to spot every mimic, it helps the player in the learning process.
Developer

Thank you so much, I appreciate it.