Yeah pretty good, a little navigation would help, like minimap or something, though.
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Thanks; yeah, but instead of a player focusing on the minimap, I wanted to keep the focus on what is happening in the world by using UI elements in the world at each choke point. Those show all important information directly were needed, while the side notifications tell you were the action happens.
That was my thought. But I completely understand that some players prefer the minimap.