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A jam submission

GHOST RUNView game page

Submitted by Venkaresh R — 1 day, 2 hours before the deadline
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GHOST RUN's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#17641.4832.200
Theme#17721.7532.600
Innovation#17771.6182.400
Visuals#18411.6182.400
Overall#18751.5282.267
Enjoyment#18801.4832.200
Gameplay#19931.2141.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
.

What code and assets did you not make from scratch during the jam (if any)?
yes

How many people worked on the game?
1

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Comments

Submitted

It'd be great to include either a tutorial or at least a text message on how the game is supposed to be controlled. It doesn't seem very intuitive, and while I could move around with WASD, but fell through the space inbetween the colored blocks (or sometimes the blocks themselves). 

Submitted

Interesting game! I ran into a couple bugs where I'd get stuck in between the platforms. I wasn't sure if the safest color in the top was supposed to be an untrustworthy tooltip or if I was doing something wrong as I was playing it. I really liked the ghost model and the color pallet.

Submitted

Got stuck a few times in the holes but other than that I think it's a rather interesting contest. I didnt expect a game like this to pop up. I got like 21 in one run but ngl I was just jumping at random.

Submitted

Would be helpful to note the controls, I tried using the arrow keys at first, but that only let me move left/right, before I tried WASD and was able to make forward progress.

Really interesting concept, I like the idea. I think it'd work better with tighter controls, right now you can easily get stuck and fall between places and then just not be able to jump any more. I think it'd be better if you just hit the direction of square you wanted to go to left, right, diagonal left, forward, diagonal right, and just jump to that square directly (maybe with long hopping if you hold one of the keys down), leave the fuzziness out of it keep it to the logic of which is the safe square to jump to?

I think I got to about 30 in one run, but that was with some scooting along the top for the last bit.