You should add menus, and for pixel art, maintain a consistent pixel size. it looks really bad when there are differing pixel sizes, especially close to eachother, like in the cards. Also add more transitions. Good game tho.
Play game
Beyond World's End's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1200 | 2.479 | 2.600 |
| Visuals | #1206 | 2.670 | 2.800 |
| Theme | #1263 | 2.574 | 2.700 |
| Overall | #1349 | 2.336 | 2.450 |
| Enjoyment | #1415 | 2.193 | 2.300 |
| Gameplay | #1429 | 2.098 | 2.200 |
| Audio | #1440 | 2.002 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You must decide which survivors to send on an expedition to gather resources for your base. However, every survivor has their own traits that sabotage the groups survival. Your goal is to minimize the negatives of each survivor in order to keep the base alive as long as possible, even if that means sacrificing a few along the way.
What code and assets did you not make from scratch during the jam (if any)?
Everything was made during the jam
How many people worked on the game?3





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