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(1 edit) (+1)

This one was pretty incredible. It felt very polished, there were a couple very small issues and some things could have been nice to have but I adored the style. The gameplay was decent. The few things I wish were that the 3d world would reflect some of what was said like the pistol was still on the desk even after I got it. I wish that when it said the lights flicker or turn red that happened but it didn't really break me out of the game. The models, art, and writing were all great. I was somewhat confused at the start as to what happened but it became clearer as I progressed. Aesthetics were pleasing. It felt a little too obvious who the baddie was but it's profoundly better than not being able to tell at all haha. 

The other issue was there was some hitching during load each time the scene changed I think. Only when I looked around. I've run into similar issues myself on webgl, my solution is a little dumb but it's to hide the camera view with a UI element and then spin the camera around and point it at the things that cause the initial loading lag and then once I feel comfortable it's probably all cached or whatever I turn off the UI element.


Anyway fantastic job on this one.

I also liked how polished your menus and stuff were too.

(+1)

Thank you so much for your comment , we love feedback like this and we had already noted some of the issues you have raised and we will be making improvements in the future.