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Kept Inside's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1228 | 2.452 | 2.875 |
| Enjoyment | #1458 | 2.132 | 2.500 |
| Gameplay | #1473 | 2.025 | 2.375 |
| Theme | #1489 | 2.239 | 2.625 |
| Overall | #1556 | 2.025 | 2.375 |
| Visuals | #1591 | 2.025 | 2.375 |
| Audio | #1877 | 1.279 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You spend the day building barricades to stay safe from monsters. But during a nightmare, you end up destroying them yourself. Upon waking up, you realize the threat was inside all along: you destroyed your own defenses. You can't even trust yourself.
What code and assets did you not make from scratch during the jam (if any)?
Art Assets: All 2D visual assets and sprites were sourced from Kenney
How many people worked on the game?1
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Comments
This was a cool interpretation of the theme. The nightmare sequence was spooky. It took me a while to figure out what I was meant to do, but it was an interesting solution. Well done for making the game!
Really liked the dream scene and its solution!
I didnt really figure out how to wake up or whether it was a time based thing. But I think this would be good with more polish, nevertheless well done!
I appreciate that you just reset at the bed instead of losing when the zombie gets you, i just wish i coudl also battle the zombie. Great job
When the night starts, all obstacles I just destroyed are in the way so I can't escape the zombie. I like the idea, but I don't understand this part in the execution. I would've liked to prepare (in daylight) for the night to come. Or do I miss something?
Hey, thanks for playing! The idea was that the character was having a nightmare, that's why everything is back and in diferent spots