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Tales of Voraris

A 3D fantasy Vore RPG! Choose to be pred or prey and get lost into this world. · By M0b1

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A topic by MikuFangirl9001 created 22 days ago Views: 869 Replies: 10
Viewing posts 1 to 9
(1 edit) (+5)

this is 100% a stepping stone to being a really good game. THE ONLY ISSUE i have with the game is the lack of Music of some kind "but its V0.1 so its fine i don't really have much to say cause its so early i can only say please add Fish people and lamia's and harpiesIm all in this game WILL be a top 3

(+4)

update i found a funny bug lol

(+4)

Hey there, loved the game a lot too! I left a review with bug reports, but I think it might be more convenient to have it here too. Not to mention I have screenshots! ^^

Enjoyed it very much, even if it is an early build, it has enough content! Love three pred personalities I could find, the fact player levels up both as pred (by digesting others) and prey (by being digested), though I think player's digestion speed is so low, even with upgrades, that it becomes basically irrelevant, unless a new system where we can toy around and interact with prey to digest them faster/let them out and so on gets implemented later.

Found a few bugs. For example, when you equip a weapon, the game thinks you sold it, and gives you money for it. If you have enough money to "buy" it from your hands, you can change the weapon. If you don't, though, you'll have to keep it equipped, because moving it to inventory is being considered a purchase.


I kinda thought doing the quest would be a nice way to start the game, thus I couldn't really interact with the alchemist much: she just shrunk herself, I guess she wouldn't open her shop after that, so I took her in the inventory and decided to have this as a consequence.

Some more bugs: if a pred attacks (by accident) another pred who is defeated, the defeated pred despawns. I get it that their attack triggers devourment when the target's HP reaches 0, so it is a minor quirk which could become a feature in future.

Sometimes enemies bug out after being defeated several times: they will walk in place instead of chasing the player to the ends of the map, as they usually do. In fact, they seem to lose all other behaviors and all AI: they just play walking animation until eaten. Defeating them again does not reset this.

Enemies seem to have a certain point in map where they get attracted to. In the valley they like to party hard in the place near the player's spawn, but closer to the center of the map. In dungeons, they usually love to pile up in a corner, sometimes near dungeon's deeper level, sometimes just a random corner. Just as MikuFangirl9001 reported too!

Also, due to this, unfortunately preds start  stuttering when they reach the point of attraction, and watching them from third person becomes much less enjoyable. So, to enjoy them and their dialogue, I usually have to lure them to the far corner of the map and get eaten there. 

Love the game, in love with the mawshots, looking forward to new updates! ^^

(+1)

Oh, I think I have another bug! If the player is large, small preds will walk into the player and sometimes just keep walking, never starting to attack, maybe because they think they are out of range. From what I've seen it might not even be affected by whether or not the player has devoured somebody else or not. It does not occur often, but sometimes it happens.

(+2)

There is a bug that randomly occurs where your ability to attack is lost. You can wield weapons, but the click for attack is no longer registered.

(+2)

I've found the same thing.

The attack does register but the attack animation doesn't play and your attack range is decreased massively.

How does your size affect the bug? I was at Default size when I encountered it.

(+2)

It works at all sizes, from testing

(+2)

I would like to see the "perks" be separate from teh "stat ups" when you level up. Right now, upgrading any stat except capacity seems useless since you don't gain xp from any action other than eating and sleeping, so running only that seems like the only strategy to progress. It would be nice to see a stat up that has a visible change on playstyle, and a perk to grab maybe every 2 levels.

once manage eat and digest all npcs in main town even goblin well mainly by exploiting there terrible ai 

add on to the fact that this is a great start out point, cant wait to see it more developed

I found out preds in the Valley (maybe all preds in general) have even more janky aspects to their behavior. When pathfinding to the location they find preferable, sometimes they will walk into one another. If their health is 1, it knocks them down for some reason, even though they don't attack, just move very sharply to try and arrive at the preferred spot on the map they are gravitated towards.

Sometimes, if your pred gets knocked down like this and then somebody bumps into them another time, we can see our character from third person in a rather cursed and uncanny way. You can still respawn. I never tried to interact with the pred like this, sorry, I immediately chose the option to get digested just to see if I am out of bounds and everything is ducked. I respawned as intended, so I guess there was no reason to be worried about this. But it seems the preds basically eliminated one another on the map (they were all low, but still, it is impressive to see how they managed to damage each other without attack animations). Also, sometimes the preds who are up, when walking over the defeated pred, will be damaged and fall down too. It literally feels as if collision damages opponents if their HP is low.

Anyway, I hope this helps with the development and troubleshooting too!

And yes, I also experienced this bug when your character suddenly "forgets how to swing their weapon". You can change weapon, you can try and unarm yourself to try and see if bare handed attacks would work, or change location, hoping change of scenery will make the game unglitch, but it all will prove futile (in my case it did). The only fix I found was to get digested and to respawn.