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I think this game felt more like a tech demo than a fully fleshed out game. The puzzles were really straight forward and the audio/visuals were pretty barebones (although I like the . 

In terms of the theme, I didn't really feel like anything was trying to trick you or that you couldn't trust what you were being told. I don't think that the secret rooms telling you how to complete the puzzles were necessary either, and I think it detracts from the theme and the game overall. 

Overall, I think the game could be fleshed out a lot more and have a lot clearer direction, but I enjoyed the voice acting and the physics that were implemented into the game. I think that the physics  (with the box and the other objects you can pick up) would allow for some really interesting puzzles if it were more fleshed out. If you guys continue to work on this, I think games like Portal and Half Life would be good inspiration for making physics based first-person puzzles. 

Apart from that, good work, and good luck with your guys' future projects! Shoutout Bert

(1 edit)

Thank you,

I appreciate the feedback and will make sure this gets passed along to the team, so that if we pick it up again in future we know what we could focus on :).