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fun game yet sometimes annoying, i spent most of the game around 10-30fps on 0.4 resolution and it was quite irritating (actually alot.. and i couldnt compare interactionable objects with the noninteractionable ones) also there was quite some bugs: when frenni kills you in her room under the table the backpack gets spawned behind the wall and if you had important items on you they're straight up gone, also sometimes when i jump on and off the stage trying to avoid her she sometimes airwalks off the stage to me and the last bug i remember is sometimes when i go to the place that changes the character from the stage and close the door (while being chased) frenni just teleports inside the room and kills me (same thing happend once in the office. overall the game was more than excelent since the dev works solo

Hi, BuciferColor, thanks for your comment. The bug you mentioned regarding the bag pack being dropped out of bounds definitively needs addressing and hopefully will be fixed in the next release.

 As you noticed, Frenni has a few tricks up her sleeve. If you try to jump up and down the stage to confuse her while she is chasseing you, she will jump down to you instead of using the stairs. Likewise, if you try to close a door while she is crossing it, she will walk through it (this last is done mostly to prevent her from getting stuck in the map geometry when she opens doors herself) but some that behavior may need some polishing too.  

Despite the effort put in the optimization the game is quite heavy on the GPU. The intractable objects should display a white outline while you hovered the crosshair over them, but perhaps the shader that does that is not being rendered. Is hard to know the exact cause but given how far you have to crank down the settings to get the game to work, is no supersize that something got glitched down the render pipeline.