Hi Luis Moroni, an android version isn't very feasible. Is not that we aren't willing to support android, but rather, we know that for the vast majority of android devices out there our game is just too heavy in terms of GPU and VRAM requirements for what mobile platform can offer.
Dynatomik
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Hi Aurthur Smith, hope you're enjoying our game. Does the game runs slower when in that glitched state? or is just visual?
In such case, you can try running the game on open GL mode, to do so create a shortcut, edit it and add '--rendering-driver opengl3' to the target field.
We will get to work on fixing the issue on the fuse box mini-game, there is probably some collision shape that is getting clip into the box geometry, thanks for letting us know.
Hi trisk_tal, the error you are experimenting may happen when the game has not enough VRAM to fully load the map. To know if that’s the case you can try lower down the video settings. Run the game in windowed mode and pick the lowest resolution. Disable v-sync and set FPS cap to 30. If that's not enough try reduce the scale 3D to around 0.7, hope it helps.
Hi, BuciferColor, thanks for your comment. The bug you mentioned regarding the bag pack being dropped out of bounds definitively needs addressing and hopefully will be fixed in the next release.
As you noticed, Frenni has a few tricks up her sleeve. If you try to jump up and down the stage to confuse her while she is chasseing you, she will jump down to you instead of using the stairs. Likewise, if you try to close a door while she is crossing it, she will walk through it (this last is done mostly to prevent her from getting stuck in the map geometry when she opens doors herself) but some that behavior may need some polishing too.
Despite the effort put in the optimization the game is quite heavy on the GPU. The intractable objects should display a white outline while you hovered the crosshair over them, but perhaps the shader that does that is not being rendered. Is hard to know the exact cause but given how far you have to crank down the settings to get the game to work, is no supersize that something got glitched down the render pipeline.
Hi skellyflo, glad to know you are enjoying our game. We are still working on the balancing of the generator vs fuel.
We really appreciate your comment. Every bit help us to improve the game even further.
About that last collectable, it is actually less hidden than the first one. You probably already passed right beside it towards the end of the main quest line.
Hi bananamaster557 in order to unlock the scenes you have to complete Frenni's quests. Be aware that the scene won't play immediately after the quest is completed, you have to wait for Frenni to walk to where the scene takes place, once there she will start playing the animation. In order to view the scene in 'interactive mode' you need to get closer to her and the viewer will trigger.
Hi Orcchop, for what we get from your screenshot the generator has fuel in it and the main breaker if off hence the doors have no power. Then you probably have been captured which sent you back to the control room. But al lest one of the doors had to be open in order for you to leave the control room (at the beginning of the game only the left one works) which is clearly shut. Then how do you left the control room? If you can describe the sequence of events that got you softlocked, that will be of great help.
Hi STE|HuntertheWolf as always we appreciate you input and your enthusiasm. And while your idea isn't bad at all having only one animatronic going feral at time will keep the difficulty level constant across all nights rather making it escalate.
That said, you comment really gave us a lot to talk, even the idea for a whole new game sprung from that.
Thanks again your comments and suggestions, they are always welcome.
In theory, you should be able to place the floppy inside the computer then flip the CCTV switch and finally interact with the computer to turn it on. It should work regardless of the order. But perhaps is not well explained in game. We will check it regardless.
The cameras not counting however, that's an issue indeed, we will need to look into it. Thanks for letting us know.
Hi Mangemanner, glad to know you are enjoying our game. We are currently working on the next night, which will add more content and a new animatronic.
Actually the semi-sequence-break is intentional, to allow for some degree of player expression. In other worlds, lets you play the game the way you like the most.
Hi, Gamer_cha, glad to know you got it working! The FPS drop you experimented on turning on the light probably has to do with the VoxelGI kicking in. It is known to take a toll on integrated GPUs. Adding an option to disable it from the game settings has been on our to-do list for a while. Thanks for the insight!
Hi Pirateaccomplished35, to insert the disk in the computer. Drag it from your inventory over the monitor (not atop it). The computer should glow orange (sometimes this takes a split second) only then let go the disk.
If the switch labeled CCTV in the office breaker box is turned on the computer will start after a second. If not turn the switch on and then interact with the computer again to start it.
Hi SFM IDK, Glad to know you are enjoying our game. Thanks for sharing your experience. Indeed the generator is one of the major things to be wary off and it can be a bit annoying (but that's part of the challenge). Still we are considering the addition of an easy difficulty mode that will greatly reduce the energy usage rate.
Hola Mateo90ka, el error que experimentas es un tanto difícil de diagnosticar.
Para solucionarlo puedes intentar los siguientes pasos:
1- Cambia el motor de renderizado a OpenGL. Para ello, crea un acceso directo al archivo ejecutable del juego y añade la siguiente opción:
--rendering-driver opengl3
en el campo "Destino", justo después de ".exe" y fuera de las comillas, si las hay.
2- Elimina la caché de shadders que se encuentra en la siguiente ruta:
C:\Users\<tu usuario>\AppData\Roaming\Godot\app userdata\Underworld\shader_cache
3- Si lo anterior no ha funcionado puedes intentar actualizar el controlador de tu GPU
Hi STE|HuntertheWolf. Some nice ideas you got there. We will have to give them some thought and see what is within our capabilities. And while the idea of a med bot is quite appealing it will require to rig a full new character (and probably model it) which will introduce to much of a deviation from the current task of developing the 2nd night. So we will revisit this idea when the game is in a bit a more complete state. The medical room and the breeding room, those we would be nice additions to the map.
The girls will in fact will grow closer to the player as the campaign advances and the story unveils.
And about Chica (or more precisely Chiku), well let's just say you pretty much nailed it spot on!
Hi K3NNYB01 glad to know you are enjoying our game.
Thanks for your suggestions, we will give them some thought.
The first bug you encountered may be caused if Frenni get stuck in the map geometry. In which case she should unstuck herself after 10 seconds and snap to her next desired location (usually a few steps from where she is).
We will look into the space bar spamming crash bug. Thanks for letting us know.
Hola hdbex, parece encender la computadora, debes encontrar el disco de arranque. Esta ubicado en el backstage sobre una mesa frente a la puerta derecha. Luego necesitaras encender el switch marcado como CCTV en la caja de interruptores localizada en la sala de control. Finalmente, interactúa con la computadora para encenderla.
The O2 mechanic is in fact part of what we will be adding on the next night. Still, your comment gave us a great idea to we could incorporate.
The different penalties for being captured are cool. The only concerning point is that if they stack up the player could end up completely crippled and potently stuck in game over loop. But that can be worked around.
As you just said, Chiku is our food bot and resident chef.
While Marie's role is that of your friend and also your guide.
The blueprints are scattered through the map and somewhat hidden. To find them, have this in mind: This game has a lot of stuff outside its main path. So even if you are not explicitly told to go somewhere that doesn't mean you can't explore. There is more to discover than just what Marie tells you to do.
Also, interact with everything, the map props won't be highlighted as the items do but much of them can be interacted with.
And most over, have fun!

