Hi !
Your game is really nice. I love the lore, the story being based on daily life stuff a lot of people share makes it easy to immerse yourself in the plot. I'm impressed by the place you've managed to build in such a short time ! The computer screen is fun too and the work you did with shadows, sfx and ambient sound works well for that too. Your UI is incredibly good too, it looks very professional !
I just noticed a few technical things (maybe due to the fact I'm playing in a browser on Linux), like the camera sometimes getting stuck, not being able to pick the newspaper at the start (I think the detection area may be a bit too small ?)
You asked feedback to polish your game so here are a few ideas but don't take this as criticism, your game is super-good considering it's been made in 7 days !
- The camera sometimes gets "blocked", like you can look a bit left and right but not make a full circle. It occurs especially in/after the stairs.
- For web-builds, using "Esc." is a bad idea because it also closes the full-screen mode and sometimes causes bugs or the game may lose focus, the camera if it follows the mouse like in your game can become very erratic (I made the same mistake in my initial build and replaced "Esc" by "Tab"). But that is very specific to web builds, if you're planning to issue a paid game maybe you won't really care.
- I usually play with low light on my computer (it burns my eyes as I spend most of my time here) --> it was sometimes difficult to see the objects in game due to the very dark lights/shadows. I would use desat' colors and/or some lights (not-bright, small, to keep the atmosphere you built so well) in places where you need player to see/do things.
- Maybe an auto-read system for the dialogue and a pause menu but I think you know that ^^
- A music loop that or music pieces that change every day would have improved my experience I think, but I get it other players may prefer no music and more focus on ambient sounds and sfx. It's also an interesting way to do things so I'm not sure about this last advice.