Hi !
Super work on aesthetics, both visual and audio :o The gameplay and narrative are both really good ideas and I like it a lot but it was difficult to play for several reasons in my opinion:
- The tutorial doesn't really explain what your aim is / what you're supposed to do during the gameplay loop, or it was unclear to me. I'm not an English-native speaking so maybe as the dialogues are quite quick and numerous maybe I missed some info on my way from tutorial to actual gameplay. Which brings me to my second point:
- There's a lot to read, it goes very fast for a non-native English speaker ; sometimes when you're reading something in the radio it suddenly deletes itself to write something else, or shifts to another dialogue tab (sometimes in a way that seems buggy to me, like I'm reading the last dialogue and it jumps to a previous dialogue on the top of the list). Hence frustration of not being able to play smoothly.
It's a shame because otherwise I think your game is really good. Again, you did an excellent visual, audio and narrative work ! I know my two "critique" points take room but it's meant to explain my viewpoint and what I think you should improve next time, not to downgrade your work - I did love everything else in your game and will probably give it another try later now I've understood how things work !
(On the whole it's still a 4/5 stars for me, but would have been 5/5 everywhere without those two things)