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(+1)

Thank you for playing!

I am feeling guilty still for adding this wheel, didn't managed to come up with better idea. At the time of development is looked like a good idea to force player vacuum all the dialogues and memorize character personality cues, but now i see it adds too much friction for player

Text was re-written several times with solid A0 english knowledge from watching youtube dark souls lore videos, so I will try to thoroughly re-read and re-write all the text errors in post-jam version

(1 edit) (+1)

No worries ^^

That explains it, in that case good work to even make a game in english! 

(Also, I hope my comment didn't offend you, if so I'm sorry for that.)