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(1 edit) (+1)

This is a nice, minimalist incremental game. I like the simple geometric shapes. I don't think it really qualifies as an idler, as I'm not sure what I could really do while idling. I got the laser, and that did some, but it was minimal and I still needed to start each round. Maybe after many upgrades, but I did spend a decent amount of time playing, and at no point did I feel like I could just let it idle to build up currency or levels.

The upgrades are pretty good, though some could use with more details. For example, how does time money work? The upgrade screen could do with better readability. As you unlock more upgrades, they display over the arrows and words along the edges. This can make the text hard to read. I don't think you need the arrows and words for what upgrades are in each direction, since you really can't do anything with it. You need to purchase the first upgrade to open the others, and those will give you an idea of what upgrades are unlocked in those directions.

It looks like a some of the upgrades have a mis-spelling. "chance" is being spelled "chanse".

I got one of the +5 second upgrades, and the +2 second one was marked as sold out.

Crit chance reached a cost of 2164$, and I was no longer able to purchase it, even though I had enough money. I tried again the next time I went to the upgrades screen, and it was the same.

In battle I am seeing the normal cursor, plus another which is moving slightly lagged from the real one. I find it a bit unpleasant. It would be nice to just have one. If you can't hide the default cursor, then being able to disable the in game custom one would be nice.

I reached level 12. My previous run I had gotten over 30,000$. It started with several big boss enemies all coming from the bottom left, and the laser hitting them, along with me moving the cursor to do so as well. This resulted in some stuttering, then major CPU usage and locking up.

I'm not sure that I would have played up to the win condition, unless things started to jump quickly. It was enjoyable enough for a while, but did start to get a bit repetitive, at least for me. I don't do a lot of idler/clicker games, so for those who like this style, it probably is fine.

Hey, thanks for your comment. I’ll answer a few questions straight away.

1. ‘Time money’ gives you money when the bar on the side lights up green (which happens about every 1.2 seconds).

2. As for the typo, thanks for pointing that out – I hadn’t noticed it xd.

3. You can’t buy any more +2 seconds once a single game lasts longer than 50 seconds, so if you’ve bought a few +5 seconds, the +2 seconds are automatically blocked (I know it’s a bit illogical ): )

4. If you couldn’t upgrade your critical hit chance any further, it means it’s already sold out, but I was a bit too lazy to write ‘sold out’ as I do in other cases. So it’s not really a bug…

5. Unfortunately, I don’t have much control over CPU usage. The game is already extremely minimalist. I can’t really change that much.

6. It takes about 30–40 minutes to complete the game, and as you mentioned, there’s a big jump  towards the end. 

I hope you had fun playing!

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I mentioned the CPU usage as one of the things that happened, but it wasn't the game slowly ramping up over time and using more CPU until it overwhelmed my system. I'm playing on desktop with my dev system, which is decently powerful. This was a case of something happening in the game and causing it to quickly spike  CPU usage and then lock up. It stuttered for a bit like it was trying to recover, but after several minutes of high CPU usage it was still not responding. My browser still responded, including scrolling the page the game was embedded in. The issue happened shortly after starting a new level, with a bunch of boss enemies and a laser hitting them. I also had just started to click over them. Things got laggy, then locked up.  One of our kids has played and also got a lock up. They commented on getting a lot of crits when theirs locked up. Theirs only had one boss on screen, but there was a cluster of enemies they were attacking and getting the crits on.

I see... However, I’m not sure how I could optimise it, so you can also download the game!

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Sorry that i deleated your latest reply but i missclicked... Most likely the problem is dealing a critical hit to several shapes at once, which is why the game freezes due to loop. Yes, it's a bug and I'll try to fix it as soon as possible. The only solution I see for now is not to upgrade the critic chance.