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Hey, thanks for your comment. I’ll answer a few questions straight away.

1. ‘Time money’ gives you money when the bar on the side lights up green (which happens about every 1.2 seconds).

2. As for the typo, thanks for pointing that out – I hadn’t noticed it xd.

3. You can’t buy any more +2 seconds once a single game lasts longer than 50 seconds, so if you’ve bought a few +5 seconds, the +2 seconds are automatically blocked (I know it’s a bit illogical ): )

4. If you couldn’t upgrade your critical hit chance any further, it means it’s already sold out, but I was a bit too lazy to write ‘sold out’ as I do in other cases. So it’s not really a bug…

5. Unfortunately, I don’t have much control over CPU usage. The game is already extremely minimalist. I can’t really change that much.

6. It takes about 30–40 minutes to complete the game, and as you mentioned, there’s a big jump  towards the end. 

I hope you had fun playing!

(+1)

I mentioned the CPU usage as one of the things that happened, but it wasn't the game slowly ramping up over time and using more CPU until it overwhelmed my system. I'm playing on desktop with my dev system, which is decently powerful. This was a case of something happening in the game and causing it to quickly spike  CPU usage and then lock up. It stuttered for a bit like it was trying to recover, but after several minutes of high CPU usage it was still not responding. My browser still responded, including scrolling the page the game was embedded in. The issue happened shortly after starting a new level, with a bunch of boss enemies and a laser hitting them. I also had just started to click over them. Things got laggy, then locked up.  One of our kids has played and also got a lock up. They commented on getting a lot of crits when theirs locked up. Theirs only had one boss on screen, but there was a cluster of enemies they were attacking and getting the crits on.

I see... However, I’m not sure how I could optimise it, so you can also download the game!

(+1)

Sorry that i deleated your latest reply but i missclicked... Most likely the problem is dealing a critical hit to several shapes at once, which is why the game freezes due to loop. Yes, it's a bug and I'll try to fix it as soon as possible. The only solution I see for now is not to upgrade the critic chance.