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How does the game fit the theme?
The game is centered around determining if a non-playable character has the valid permits to enter the restricted area. It's your job to find this out!
What code and assets did you not make from scratch during the jam (if any)?
Everything was hand drawn except the font used in the UI (non pixel art ui) and the sound effects. No chunks of code were fully written using AI, only debugging / exporting assistance.
How many people worked on the game?3
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Comments
It could have more complexity, because the gameplay loop is pretty repetitive, and an objective more concrete than having a score that highers up. Also, it's pretty laggy (I use the Linux build on an old pc, but I never had big lag issue with games from the jam so far)
We were thinking about expansions and better NPC randomization but unfortunately we were limited on time so we never got to this. Appreciate the feedback and possibly in the future we will continue working on the game to add these. I will have a look at the linux build however I'd assume the performance issues are from the high number of meshes
Its pretty monotonous. Its mostly pressing a button, pressing another button to see which other button to press, then pressing the respective button. Would be cool if it was more complex.
Thanks for the feedback, we hope to keep updating this game in the future and appreciate your comment.