Both of these landed, so thank you.
The blob set is a real gap and I am not going to pretend otherwise — nine pieces cannot separate an inner corner from an outer one, and there are places in the village sheet where two diagonal patches meet and pick the same tile for two different situations. Keying on eight neighbours is the next thing I build.
The count one I went and checked rather than agreed with, and you were half right about us. The Godot verifier opens every AtlasTexture and rejects a region that is empty or off-sheet, but it only ever asked "is this resource good?" — a project simply missing icons passed clean, because nothing compared the total. Fixed today: the emitter writes the builder's own catalogue count, Godot re-counts from its own side, and a mismatch fails the build. Confirmed by pulling one .tres back out — 380 against 381, exit 1, where it used to pass silently.
That was worth more than the topic was.