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I enjoyed my time with the game after some getting used to it. I think it is very beneficial that opened doors stay open when you die, otherwise I surely would've quit the game at some point haha, as well as having frequent check points. The theme is also very clearly visible in your game. One thing I did not really like (I mean, I think that was kind of your intent) is that I felt really lost at points and never knew if I really made progress or not and sometimes I even proceeded and didn't know why! It all felt a liiittle bit too directionless and troll-ey. Nevertheless I played it to the end (1st ending? Maybe there are more...). P.S. I liked the meta signs in that one corridor, especially the quote-unquote "AI-generated" one, nice detail!

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Sounds like you reachead The End? Did you interact with the button behind?
But what is behind that mysterious door? No one knows :)

Thanks for playing! Happy you enjoyed it!
We tried to keep smth in between "too chaotic/unclear at all" and "bold direct leading the player by hand through the game". Maybe sometimes it still to unclear what to do.

"AI Generated" - that was my meta joke as if we used AI and forgot to remove this text :D
I'm so happy people actually read the signs. We were afraid that too much signs make people ignore them completly. But signs are a kind of core of the game.