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Btw the text on the buttons is blocking the actual button interactions.

Anyway, interesting game, I liked how the race area music had a riff that sounded like the start of a race.  The dialogue was a little excessive, I ended up skipping most npcs so I could focus on the bosses.

Thank, we're working on a more final version with some fixes and a boss rush option.
Can you tell us which buttons weren't working?

The ones I noticed were in the main menu.  If you hover your mouse over the text specifically, the button treats it as though you aren't hovering over it.  I'm not sure how Godot handles this, but if it were a Unity project I'd suggest marking the text as not detecting raycasts.