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A jam submission

[JAM - Brackeys 2026] No-One's FriendView game page

A 2D platformer where you can't jump if you're on the ground and a Stanley Parable inspired narrative.
Submitted by SystemK — 1 day, 22 hours before the deadline
Rated by 31 people so far
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[JAM - Brackeys 2026] No-One's Friend's itch.io page

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How does the game fit the theme?
The narrator / character has a split personality: when they're No-One, they express themselves using negations and you can trust them (because: "Trust No-One !").
When they're Some-One, they may make lists of things or say "Someone said..." and you can't trust them.

You have to follow their directions correctly to find your path !

What code and assets did you not make from scratch during the jam (if any)?
I took assets from Itch, they're all listed in the Credits section on the end screen :)

How many people worked on the game?
1

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

I’m French, so I found it a bit tricky to get started, but luckily I had an English keyboard! It’s actually really cool that you can change the key assignments in the settings! Thank youuu

Developer

:o but normally you can play with a French keyboard ! (I am French, I play the web build with my French keyboard with Q/D without a problem. If you have time to spare can you try and tell me if it's not working please ?)


And of course: thanks to you !

Submitted(+1)

This is a fun little platformer. I liked how you could only jump in the air, that's a fun twist. I do wish the levels were slightly more linear. Good job!

Developer

Thank you ! Difficulty to find your path is the main issue that's raised about the game so I will look into it to publish a better updated version when the jam ends ;) If you have any advice you want to share, I'll add it to my list !

Submitted (1 edit) (+1)

Cool idea and a lot was well executed.

The visuals are great, the movement felt good to me, and the SFX was hilarious.

I think the main problem I had was simply taking a wrong turn that I couldn't have known was wrong and ending up in a dead end it wasn't possible to get out of without resetting and going back a long way, which felt a little frustrating and happened a bit too much. It didn't feel like that was the intended difficulty, compared to having to decide what was lying to you, which felt fairer/more satisfying when you got it wrong or right.

Regardless, I think it's a neat idea and look forward to seeing your plans for it.

Developer

Hi, thank you for your feedback ! I'm so happy every time someone tells me the SFX made them laugh. I had a lot of fun doing it (I never tried before) :D

I got a lot of people telling me they got lost so I clearly do have to work on this aspect of the game. And you're right, that wasn't the plan - I wanted people to understand when hints are lies and when they're true. As I've asked others, do you have an idea of what would make things more clear to you ? I'm planning to add an updated version based on people's feedback when the jam ends.

I think the best suggestion I had about this problem was to add a thought-bubble to the player the first times when there are lies, to help players understand how to sort things out and navigate the game. However there shouldn't be places where you die in an unfair way or get lost for a long time. If you remember where those were, I can also try to fix them specifically (but I understand you may not have the time for this, there are a lot of other games to play and rate !)

Submitted(+1)

Really cute and fun game. The narrator is great, and the jump mechanic feels weird at first but ends up being part of the charm. Visuals and audio are super cute. I got lost a couple of times and some death zones weren’t super clear, but overall great work.

Developer

Hi, thanks a lot ! I'm very happy that the jump mechanic manages to please people. And that you liked the audio (I used assets for visuals and music, but I made non-UI sfx with my voice & phone hahah)

I got this feedback a lot about deathzones and getting lost so I'm thinking of ways to improve this in a post-jam update. If you have any advice or suggestion you're welcome to share them, I'm making a list of everyone's ideas !

Viewing comments 24 to 21 of 24 · Next page · Last page