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The game is good overall. The minimal art palette and spooky music set the perfect mood. However, the core mechanic of killing the dice isn't fully polished yet; for example, sometimes even after killing the correct number of terror dice in the gatehouse, the house doesn't get cleared. The distinct features of the other buildings' terror dice are a nice idea, but they just don't seem to apply properly to the dice. Overall, it's a neat idea, but it needs a bit more mechanical polishing

Thanks. Yeah I agree, like other people mentioned here that there is some feedback missing if you do the right thing which lead to player confusion. There is also some bugs (like the one you mentioned), which lead to more confusion about what to do. But the feedback here is very helpful to improve the game thanks again for playing.