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Respectfully, just because someone believes the message is little too doomer/disagrees with what the developer is saying doesn't mean the developer should change their message.

I'm not necessarily defending the game's themes, or disagreeing that there are nuances. I'm defending the developer's freedom as an artist to express their view, or a view, of the world. And consumers are free to agree/disagree/criticize. That's the beauty of art.

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Thank you for replying!

I’m not saying the developer shouldn’t make art that represents their worldview, nor do I think they should be restricted. As I said, I mostly agree with the themes they communicated, and I had a very good time playing the game. I’m just challenging some of their takes.

It’s important to have your views and art challenged; otherwise you forget there’s a whole world outside your circle. Isn’t that why we participated in the jam? To meet, grow, and learn from others? I think I learned a lot from both my team and everyone that reviewed our submission because my contributions received criticism. Wouldn’t you say the same about your experience?