It's a fun little game, controls seem to work okay and hitboxes seem fair. At this point I think some scaling difficult, more/faster bombs as the level goes on would be a great next step. Chicken should also probably stick to the mouse for more control and movement options. Some sort of audio would also help with energy of the game. I do think the art is charming and adds a unique flavor to the game. Not a bad start for a game only a couple days of work, good job.
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CLUCK Cannon!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Onboarding/Intuitiveness | #6 | 3.500 | 3.500 |
| Overall | #10 | 2.500 | 2.500 |
| Fun | #11 | 1.750 | 1.750 |
| Recent Work/Making Progress | #11 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Improvement Summary
This game has been worked on for a long long time (2 days). But the chicken is back and improved (better animations)
Comments
I got a score of 15495.
The chicken is offset from the mouse and can go off screen down, but stops before he reaches the top of the screen. I think that the chicken should be centered on the mouse and have to stay fully on screen.
Some background music would be nice to keep the player engaged for longer. Also the speed of the bombs should go up the longer you go. Right now you can pretty much go on forever. Another thing that would be cool is different kinds/sizes of bombs. Maybe some that do a wave movement for example?
-T
I played to around 20,000 score. The game feels easy and does not seem to really get harder over time. It feels a little odd that you can disappear off the bottom edge of the screen, this is not a huge issue as bombs can spawn there as well, it just looks odd. The game is intuitive and easy to learn though especially with no difficulty progression gets boring over time, that is why I stopped at 20,000 score instead of going further. I think that having some different shaped and sized bombs would help with some of the boring-ness. Also having a looping background texture would help a bit.
-R
I played to 11k score.
UI Issues:
When playing, every thing was squashed horizontally. The score was hard to read and the nukes were ovals. I and the nukes was also able to go below the screen. I was playing on mobile though, so this is not going to change my rating, as I don't think it was made for mobile.
Gameplay:
Simple gameplay, but it became too simple. The difficulty did not increase, causing me to leave out of boredom instead of challenge. This is the number 1 thing to fix to encourage addictive replaying. Even just adding speed can help. The top seemed to be much safer than the bottom. I agree with the improvements from Bitboy Games.


It's very simple. it just needs a few improvements like increasing the difficulty, adding power-ups and different types of enemies, and including a pause menu with the ESC key.
I played to around 12,000 score. The game is simple and easy to figure out. I'd suggest changing it so that the character is centered on the mouse, rather than the mouse being at the top corner. It will help with movement around the edges, especially the top.
It did not feel like the difficulty was increasing, and unless there was bad RNG, it seemed like I could just go on forever. The game could use with something more to keep it interesting. Slowly speeding up the movement of the bombs over time could help. Some background music would also be nice.


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