This game has potential, and it did bring a lot for the time span we had. I just wanted to point out it was too easy to get money since I just needed to deny full tank fills, so it broke not only the enjoyment but the theme as I could just follow a simple pattern instead of Trust No One. But it was a really good surprise to see you could upgrade the gas station, which gives it some points on replayability. Hope you keep progressing this game and improving the core mechanic, because it surely has potential :)
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I made it so that only on the first day you don’t have to fill everyone’s tank to the brim — so the player can just figure out what’s what. But starting from the second day, that won’t work anymore, because I’ve set up a formula for the quota that means you’ll have to fill at least a few full tanks anyway.