The music career progression sounds really detailed! Are you planning to add more rivalry or label decision events later?
Yeah, definitely. Rivalries and label decision events are actually two areas I want to expand a lot more.
Right now the game already has things like sabotage, drama, label offers and career decisions, but I want the next major update to make those systems feel much more connected instead of like isolated events.
For rivalries, I’m working toward artists being able to react to each other through interviews, gossip, chart competition, collaborations, praise, disrespect and other events that can build an actual relationship over time.
Labels are getting more personality too. Instead of just offering contracts, I want them giving the player deadlines, requesting certain releases or promo, pushing career decisions and occasionally putting you in situations where what’s best for the label might not be what you want for your artist.
I’m trying to make the industry around the player feel like it has opinions and moves on its own instead of everything waiting for you to press a button.
Is there a particular kind of rivalry or label situation you’d want to see in a music management game?