Whew! Thank you for actually taking the time to play through the first month. This is exactly the kind of feedback I was hoping to get.
A few of the things you mentioned are actually areas I want to improve in the build I’m currently working on, especially the lack of visual feedback/animation, the amount of information communicated through numbers alone, and giving the systems more mechanical variety.
I also appreciate the feedback about the music and overall atmosphere. I’ve been thinking about how much the presentation affects the feeling of the simulation, so hearing how it came across to someone playing fresh is useful.
The fan growth and random event systems are also areas I want to deepen so that progression feels less fixed and more influenced by what the player is actually doing.
And Kairosoft is a really interesting comparison because I like how their games can present a lot of simulation underneath a very readable interface. I don’t want to copy their style, but that balance of visual feedback, progression and simulation depth is definitely worth studying.
Thanks again for giving it a real try and being specific about where you stopped enjoying it. That helps a lot.

