Thanks for the heads-up. That definitely changes how I’d approach a browser version.
For right now, I think I’m going to keep my focus on improving the mobile version rather than splitting development between mobile and web. Record Company Tycoon was designed around a phone-first experience, and I still feel like that’s the best way to experience it.
I may revisit a free browser build later as an easier way for people to sample/test the game, especially since the core is already HTML/JS. But at this stage I’d rather put that development time into making the Android experience as strong as possible for the people willing to download and test it.
I appreciate the technical details too, because when I do revisit it, that saves me from going into the itch browser build completely blind.