Nice classic game concept fitting the jams theme here. Sometimes I felt like some info was missing to determine if combat was a possible option to win or not. Is there any reason I should not always try to talk to the enemy first? I always tried and then because of the response knew if i had to attack anyway. The core game loop works nicely though and I had a few attempts :)
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Thank you for playing my game and taking the time to comment!
If I am being honest I didn't even think about consequences for always talking, that would have added for more interesting decisions.
I was trying to get some form of combat stats to make it easier to figure out your chances but I unfortunately was unable to get around to it.