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Thank you for the feedback!
Yeah, the trust system was meant to get you to interact with the coworkers (the trustscore is basically the percentage chance that they show up / actually do your work so it's not tacked on the next day) but the balancing is still very off. It's meant to stop at 10 so you don't softlock your trust progression since a person won't show up if it's 0. 
We had some ideas like items to tackle the repetitiveness but just not enough time :')