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(1 edit)

I have not, but it sounds like it aligns with my own perspective. I'll have to check it out.

Assuming you mean Severance? Not a direct conscious inspiration, but I can see parallels with the surreal nature of the job and seemingly mundane barely sensical task. The vibe must have been kicking around in my head somewhere, good shout!

Sorry you found that! I did try to avoid having periods of long idle/incremental clicking without breaking it up with visits etc. and paced the days to be around 2-3 minutes each (not accounting for dialogue/reading since I figured people who like that stuff will find it active and those that don't will skip through it) however there is a situation that can occur up which really slows the game down in later stages I did not account for. There was a clumsy safeguard in place to avoid what I thought would be the main cause of that, but there was at least one other that I just didn't predict before it was too late to solve. Very valid criticism and not the intended experience, unfortunately.

Thank you for playing and leaving feedback, glad you weren't too put off by the issue!

It's sociology so I don't know if you'll want to read the entire book, but it started with a press article with a similar title by the same author. I think it made the buzz when it was published so it shouldn't be too hard to find ^^

Yes I meant Severance ! OMG I need to spend some time away from screens and rest my brain.


I did love your dialogues and the game's lore. I had a lot of fun with your game until I came to that phase ! I also had difficulty-balancing issues in my game (it's a platformer with metroidvania vibes and people really get lost/die too often). It's very difficult to balance gameplay in such a short time - and it's probably even more true for incremental games.