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The Persona 5 chat UI is really nice also the paper-like character design and icon with those white cutout backgroud is really lovely to see, welp this is because I always love those kind of art style. I also didn’t expect that kind of game ending, it’s quite funny.

But to be honest after playing this game the story kinda let down for me. I assume this is your attempt to showcase the gameplay loop of your current VN project so there are no proper story to tell in this game.

First, maybe adding some brief exposition at start of game to tell the story of this case would be nice, it’s not to be fancy and can be just wall of text is enough, or you can do the same thing with what you guys doing in end game cutscene.

Second, adding some feedback on UI when hovering the UI element would be good QOL to player. I almost think the “back” button is bugged because I cannot press it only to know you should press the center one to go back.

Third, the game flow is too linear even for VN point and click game. Why we need to collect all the clue first before doing the cleaning mini game? After then we need to introgate the suspect first before can do next cleaning game. I think having some kind of freedom to do the things based on current hint item state will be much better than forced to do something in a specific order.

Welp if it’s really just kinda glimps of you current project, I kinda wish to play the full version of the game when it released because this type of game is my cup of tea afterall, especially with your character art style.

Still, lovely submission from your guys, cheers~ (^o^)/