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Boarding Pass, Please's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #743 | 2.923 | 2.923 |
| Theme | #780 | 3.231 | 3.231 |
| Innovation | #868 | 2.846 | 2.846 |
| Overall | #1072 | 2.756 | 2.756 |
| Enjoyment | #1129 | 2.615 | 2.615 |
| Visuals | #1132 | 2.769 | 2.769 |
| Audio | #1343 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You're working in an airplane with multiple stowaways. You've gotta figure out who belongs and who doesn't. Trust no one
What code and assets did you not make from scratch during the jam (if any)?
Airplane model, as well as some ambient audio and sound effects. But some voice lines are mine
How many people worked on the game?1
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Comments
Really neat idea with a fun twist. I liked talking to everyone and trying to piece things together, even if the rounds felt a bit long and the clipboard bug made things tricky. The simple passenger models and the goofy height‑only IDs gave the whole thing a charming vibe, and the airplane setting fits the concept perfectly. With a bit more polish on input and pacing, this could be a really solid deduction game. Good work from the dev. (pls play my game)
Nice unique idea. Took a while to talk with evryone. Like simple models tho!
Really nice idea, and fun to play. I'd recommend having a smaller amount of people as the rounds were slightly too long for my taste, but loved the passenger models and the IDs with just their heights were hilarious.
I could definitely see that you had a lot more planned for this game, but i genuinely believe you executed it pretty well, especially for a solo dev!
Cool idea! Just needs a little polish :)
(love the silly passengers models btw haha)
Great concept. It was very similar structurally to my initial concept for Traicion, though I ended up pivoting to not having interactions with the people.
The aeroplane setting is very smart for a game like this, and the UI was intuitive.
Unfortunately there was a critical bug where I couldn't input into the clipboard after some time. I think it may have been when the timer finished: was the game supposed to end there or a new section begin? Regardless, the timer ran out and nothing happened.
Thanks ! Ya for some reason Godot's web export of the game is having really weird issues with the mouse input for that clipboard. Works fine with the EXE but I unfortunately don't have the knowledge or time to trace and fix that bug. Only workaround seems to be opening and closing the clipboard a few times til it works haha. But I appreciate y'all trying it! And ya the timer should start a new round when it hits 0, not sure what's happening there
The clipboard wasn't letting me select to eject passengers, so I wasn't able to play much but I really like the idea here. Just needs a bit of polishing. Keep up the good work!