Great concept. It was very similar structurally to my initial concept for Traicion, though I ended up pivoting to not having interactions with the people.
The aeroplane setting is very smart for a game like this, and the UI was intuitive.
Unfortunately there was a critical bug where I couldn't input into the clipboard after some time. I think it may have been when the timer finished: was the game supposed to end there or a new section begin? Regardless, the timer ran out and nothing happened.