I was waiting to play this game because it is quite fun.
I will try not to repeat any feedback I have given in previous jams except stuff that bothered me.
Also note that this review will have a lot more nitpicks and negatives than the previous ones, because most of the overview stuff is now already implemented in the game. I know you are looking to potentially steam release so this sort of feedback might help.
The Demo version
- I tried to play this first to see what the demo experience was like. The first thing I noticed was, it locked me in my selected dungeon. I was immediately put off by this. But kept powering on.
- Finished the goblin dungeon because that one is my favorite to start off. (gives the bow and boulder ability which I love)
- After completing the dungeon the game pushed me to restart or main menu. I clicked restart and I was greeted with the tutorial again. I noticed all I lost my upgrades. My precious bow and arrow were lost and I had to go solo into the arrow dungeon. As soon as I was greeted by the big goblin I decided to restart the game and unlock full mode.
My reasoning and suggestions here.
It is ok to lock 2 dungeons but the most fun part of this game is that you can go back, and choose a different dungeon. Having that ability robbed makes the demo feel like it does not communicate one of the best features off the game.
These are just my thoughts and I am sure this was a very deliberate design on our end.
The Full game
I completed every dungeon available in my play through.
My favorite ability is the bow arrow and the boulder ability.
It was fun to fire a warning arrow when I entered a dungeon (because I have just rewatched Odyssey)
I don’t like the sword much.. the reasons are the whirlwind ability seems to have a small hitbox. I am visually on top of an opponent, the sword is touching them but it just does not do damage anyway. It would also be appreciated to have a small iframe for that ability. not anything crazy like the dash, but maybe 0.3s would be appreciated.
The dash works perfectly except that it is attached to F on keyboard. I would love for it to be shift or even space in fact. I am used to mobility abilities being on those.
Sword can also damage through walls. Both enemy and our can do this. I would like for this not to be the case.
The enemy AI pathfinding is not the smoothest as it frequently gets stuck on walls and walks over ravines that kills them instantly, leaving floating items in its wake.
If I hit a knight near an edge with an arrow, he takes knockback and starts behaving weirdly (the sprite stutters and keeps changing directions while in the same spot)
I feel like this can definitely be worked upon.
Bugs
I can walk through walls by going past this door in a specific spot.

The water sprite texture is revealed on certain edges.

Things I loved about the game
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I am enjoying the new textures!
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The puzzle dungeon was very fun with nice puzzles and the wind mechanic.
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I also liked the water reveal mechanic and it is done quite well. It was enjoyable to throw a boulder at them and make them reveal themselves at exactly the right moment.
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favorite boss fight was ghost summoner mage who kept calling on to her skeletons. I would just ignore them and put a bunch of bombs near her to one shot her. Although I did have to use healing wand once here.
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The giant swordsman fight was also fun where I chose to use the on activate arrows to kill him and used wind to knock him back over and over into them. Quite a fun way to kill a boss.
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Overall I love all the effort you’ve put into this patch. Makes the game feel a lot more polished and steam ready!
If you have any questions, feel free to ask.