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(+1)

The art is really good, and I can see the beginnings of a game that could be very good, but for all the people involved in this project this entry leaves a lot to be desired.

The controls are awkward and don’t feel responsive, NPCs get stuck at the edge of platforms, fundamental things like dying in spikes or lava are not implemented, etc.

Running a team of any size (but especially this large) requires a strong emphasis on organization and project management and to me it looks like this one was lacking project management.

Not finishing a project sucks. Try a smaller team with more emphasis on scope & project management next jam. Hopefully you still had fun and learned a lot!

(4 edits)

thank you for playing the game!

to adress the team size part it actually was not a team of 11 people working at once, we encountered a lot of issues during that week like some members having little time to work and our main programmer having to quit, I had to bring a bunch of extra people midway to fill in positions but it still didn't pan out. There was a structure and a well laid out plan but a lot of external factors made it very hard to finish anything