I liked this game. I think you made really good design choices to deliver something in time for the jam.
Two main pieces of feedback:
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The second play through was much better than the first because everything had already been loaded and initialized. My first play through I had two really large pauses where even the music stopped while things were loading or generating. You should be able to optimistically load things in the background or yield out of hot loops to avoid the hard pauses.
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I kept running out of ammo and couldn’t find anymore. The chests only ever seemed to have gold in them. It would have been more fun if I could more easily find more ammo.