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Super Gullible Platformer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1395 | 2.412 | 2.667 |
| Enjoyment | #1549 | 2.010 | 2.222 |
| Overall | #1763 | 1.692 | 1.870 |
| Gameplay | #1771 | 1.608 | 1.778 |
| Visuals | #1859 | 1.608 | 1.778 |
| Innovation | #1903 | 1.407 | 1.556 |
| Audio | #1980 | 1.106 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Various objects in the level do not behave as you think they would - you should not trust them.
What code and assets did you not make from scratch during the jam (if any)?
The player controller is slightly adapted from the free 2d platformer controller provided by tarodev on github.
How many people worked on the game?1
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Comments
cool idea, don't know if it is intended but sometimes I would bounce when hitting a platform then other time I wouldn't
Yeah I think it might be related to the "coyote time" of the player controller... I did not have the time to properly tune the values :D Thanks for trying my prototype though!
This is a fun little prototype. The dialogue got a chuckle out of me, it's nice. I could see this being fleshed out. Good start!
Thank you very much! Sadly I did not have enough time for more levels, but I might have in the near future. :)
This was funny! I like how you were able to figure out how the platforms move with the player position at the end and automatically shifting the player icon when you hit the first platform! Maybe you could have a wall where it moves across the screen and you have to stand completely still so that it doesn't send you back to the beginning if you move. Either way, I'm glad you were able to experiment with this jam and learn more about Unity! Good luck with the rest of your jam!
Thank you for your feedback! Yeah, I think there is so much untapped potential with the "universal trigger-effect system" I prototyped in this. :D hopefully I can create more levels sometime. Good luck to you aswell!