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Dark Succession's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #90 | 4.371 | 4.371 |
| Overall | #117 | 3.734 | 3.734 |
| Gameplay | #191 | 3.565 | 3.565 |
| Audio | #214 | 3.548 | 3.548 |
| Theme | #222 | 3.903 | 3.903 |
| Innovation | #236 | 3.484 | 3.484 |
| Enjoyment | #317 | 3.532 | 3.532 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are locked in an office solving a murder entirely through a telephone, and every person on the other end of the line has a reason to lie to you.
What code and assets did you not make from scratch during the jam (if any)?
All code, 3D art, portraits and UI were made during the jam.
Sound effects are a mix of free sounds sourced online and recordings I made myself. The in-game documents were provided by EdduDesign (Arquivos Confidenciais). The rug texture is from Sketchup Texture Club. Music is "Night on the Docks" and "Bass Walker" by Kevin MacLeod (incompetech.com), both copyright free.
How many people worked on the game?3
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Comments
The amount of work and effort put into every single detail and every single document is astounding and impressive. But boy was that a LOT of reading. Unfortunately, my brain is fried from reading so much from school work, so I wasn't able to solve the case. But good job on the entry!
Epic game loved the looks and the gameplay it just makes me feel like a real detective I didn't finish the case but i played more than i expected I had a very good time grate work.
Such a polished game!
One could say it captured the soul of detective puzzle games pretty well, but I think the game could have gone a little bit easier on the player by leaving hints or such to help those who couldn't handle all the information dump and everything. But I did enjoy my own time with it a lot though!
Great game! Fits the theme about as much as any other detective game, but still nice game.
I'm personally not the biggest fan of the genre but that doesn't distract the slightest how well this is put together. The sound, the visuals, the setting. Top notch! Very well done!
Very good game submission! Played it for an hour but cannot piece the murderer. Maybe my detective sense is not that good. Good art, man! Love the story telling and the world building through so little object. Glad to play it.
You really captured the atmosphere of a detective game. I really liked that you can move and arrange all the items as you wish. Also, you have a pretty good musical composition. But I’d like to see some kind of hint or reminder about what needs to be done — during the game, I forgot part of the dialogue and had to go through all the items again to move forward in the story.
Great game with a really strong theme and visuals that match.
Some feedback I have is I would really love to have a log book to replay what the telephone has said and maybe some occasional calls to the play as hints if they have been stuck for awhile. Also, the player can be guided to the board more clearly such as having the telephone prompt the player to put something on the board. Aside from this, I also agree with the feedback of having too many things thrown at once at the player, maybe having one item lead to the other and introducing them not all at once would help. I also think it was a really good choice to make the red to draw the player's attention it, though I feel the telephone can be slightly bigger to draw even more attention. All in all really good game!
super cool visual design, loved the whole aesthetic of it all!!
Your game type is very similar to ours; we brainstorm together, and I especially love the phone design. If you haven't tried our game yet, you definitely should!