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Loved the deduction game and the art style.
I recommend adding tips in the environment  or even mementos since you are possessing people, so you can have more than one potential solution, even make innocent people take the guilt since you cannot even trust yourself.

That’s a really interesting idea! I think it’s very close to our original vision. Unfortunately, we weren’t able to implement it within such a short development period. We also originally wanted to add object interactions, allowing different characters to react differently to the same object. As you mentioned, creating more than one possible solution was something we hoped to achieve. Thank you for the excellent suggestion, and we hope to have the opportunity to bring these ideas to life in the future.