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I could not get into this game. With so many games in the jam to rate, I had to decide whether to try to understand them or move on. I chose the latter. What I want you to take away from this is that you need to think about the way you onboard someone new to your game. From what I saw, the game looked well-made; I wish I had the time to give it proper consideration.

Was there anything in particular about the tutorial that made it hard to get into? I’m aware I tend to make strange games, so feedback on making them accessible would be useful.

(+1)

Quickly had another look, and surprisingly, it was easy to miss the click employee. I know from my games that what you think is obvious can be surprisingly difficult for others. Maybe a bigger arrow with the click employee could have helped!