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Thanks! I actually considered a playable tutorial, but it just wasn’t realistic within the jam timeframe, so I went with the in-game How to Play page instead. I also thought about presenting the map in 2.5D or isometric style, almost like the current game projected onto a tilted board, but that had to stay on the cutting room floor too. Glad you liked the visuals! I’ll see whether I expand on the project after the jam. I have a few ideas. :-)