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Kitchen Disaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1171 | 2.563 | 4.250 |
| Gameplay | #1407 | 2.111 | 3.500 |
| Innovation | #1453 | 2.111 | 3.500 |
| Overall | #1706 | 1.784 | 2.958 |
| Audio | #1828 | 1.357 | 2.250 |
| Visuals | #1967 | 1.357 | 2.250 |
| Theme | #2061 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The mouse keeps trying to escape even when he promised not to, can't trust a slippery little mouse
What code and assets did you not make from scratch during the jam (if any)?
grab cursor was based on someone else's work and the background was entirely by someone else.
How many people worked on the game?1
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Comments
The game overall was pretty fun, but I agree with the previous comments the mouse could be a bit bigger (or at the very least the mouses hitbox).
My favourite part was definatelly the curtscene at the beginning. It's something most devs don't take time to do and it was a very welcome addition!
(second favourite was the animated tail xD)
The mouse did get stuck for me in the gravitacion zone of the second or third? level and it didn't get to the next stage for quite a bit. Not sure what triggered it finally moving.
Still, good job!
This game was quite fun. I really liked the concept of the game. The sound effects were annoying at parts, and so was the text at the start, but it wasn't too big of a problem. A few suggestions I have would be to make the mouse bigger, since it's easy to miss it, and add a delay to holding since we could just click really quickly and there was no need to fling it.
Good game though!
Really fun game, one of my favorites so far. really simple but enjoyable. Nice work!
I’m really glad you enjoyed it! It was the first game I scoped properly, even so the deadline was tight.