I wanted to have like 20 levels, but I didn't have the time. I am thinking about making this into a full game and posting it on Steam though. I wonder if people like it enough.
StarCoder
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Even though the game is simple, there are a few quick ways to make it better:
1. If the player falls off, we have to reload to play again. Using the same r to reset would help
2. Increasing the difficulty a bit
3. Making like 3 levels so there is some variety
4. The player seems blurry, but I'm pretty sure it is pixel art. I'm going to assume you didn't change some import settings like compression, or texture filter.
Overall, it's a very very simple level. It doesn't really have much content, but even adding a few more levels would make it better.
The art is pretty nice. The game's idea is good, though it would have been good if there were more levels. A few things that can be improved upon:
1. The ghost can just go out of the bounds of the camera
2. I could just keep pressing e on the same object, so making it so you have to go to different objects would have made it more fun.
3. Even some basic audio can make a game feel much better.
Overall, I liked the game, and it's idea is pretty unique.
The game was quite fun, and the art was nice. As one other persons said, spam clicking just makes use invincible. Also, for the thing where the vines go from top to bottom, I'm not sure if you have to use invincibility, or if there's a way to not lose health without using the scythe.
Overall, a pretty good game.
The game is quite creative, though some parts could use some work. I did not figure out what the numbers next to the plants meant until some time later. It also felt very repetitive after you created a perfect potion. Some changes to the pumpkin (and a pumpkin sprite) would have felt much better. Overall, the game is pretty creative and is a good idea, but it just didn't feel very fun, especially with the lack of any countdown or anything.
The game was really fun. The player and the mushroom art was really good. I really would have liked some way to figure out which direction to go as some others have said, but the game itself is really fun. I also noticed that the rain particles despawn a bit early in some cases, so they never reach the ground. Not really important, but just mentioning it.
Ok, so the game feels pretty polished with the sound effects, art, and other minor details. The game is slightly confusing though. I couldn't figure out what the spore print thing does, and what the three boxes on the bottom left are. Also, there isn't any win/lose screen, which is a bit confusing, and the play again button doesn't work. Overall, the game seems pretty unique, but there are a few things missing.
Even though the game was simple, it was still enjoyable. The movement and the shooting was nice, and nothing felt too buggy. This is the first game I'm seeing in this game jam that has made a game with Pygame, so it's pretty nice.
I do have a few suggestions to improve the game:
- The enemy wave spawning is a bit messed up. They all just spawn in a circle, so the player gets surrounded, and always takes a lot of damage.
- The enemy health increases way too quickly. I'm not sure if it doubles or something, but a bit slower progression would be good.
- The rapid fire powerups should either stack and spawn less often, or just not be able to be picked up by the player when the powerup is active. It's kind of annoying when we accidently pick two up, and they basically go to waste.
- The later game becomes a bit boring. Usually, what happens is the enemies spawn, the player gets surrounded, has to take damage to escape, then the player just moves around in circles around the map to destroy all the enemies. This could probably be fixed by a more staggered enemy spawning, and more enemy types.
- The upgrades could be more satisfying by doing upgrades such as multi shot, or maybe piercing, or make things like when they hit an enemy, they split up. The current upgrades don't really feel much different.
- The game also doesn't fit very well into the theme as said by other people.
- The upgrades also start out wrong, but not much of a problem.
These are all the things I can think of right now. Even though it seems like a lot, I still think this is a great game for a game jam, especially since this is made in Pygame, which isn't like a game engine. I had lots of fun playing it even though it did get boring after some time, the first few minutes of playing it were good.
Overall, I think this is a great game, and you should definitely try to keep working on it after the game jam ends.
The game was pretty fun, though I think it is a bit too short. I rarely ever isometric games in game jams, so this was pretty unique. The art style was nice, though some of the sprites seemed blurry. I assume they were supposed to be pixel art.
I also liked how everything was interactable, though a quick click to go through the starting text would have been good.
My favorite part is the notebook, since it's an interesting way to show additional info without clogging up the game screen.
Overall, pretty good game.
I like the level design, though I personally didn't like how some npcs lied while others said the truth, I think most people like that. Some improvements that could have been made:
- Some basic animations, like walk and jump, even 2-4 frame animations would greatly better the game feel
- Some polish, like explosions, particles, screen shake, etc. All of those won't apply to this game much, but some more emphasis when the player dies or something like that would have been good.
- Sound effects would have been great.
- I actually did not notice the death counter at the start, and I think maybe making it bigger or adding some text showing its a death counter would help for people like me who just focused on playing the game.
Even though there are a lot of improvements that could have been made, the game itself is still good. For one person, to make the game and all the assets in this game jam while still having good level design is quite difficult.
It would be great if you continue working on the game after the game jam.
This game was quite fun. I really liked the concept of the game. The sound effects were annoying at parts, and so was the text at the start, but it wasn't too big of a problem. A few suggestions I have would be to make the mouse bigger, since it's easy to miss it, and add a delay to holding since we could just click really quickly and there was no need to fling it.
Good game though!













