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The Middleman's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #809 | 3.200 | 4.333 |
| Audio | #864 | 2.831 | 3.833 |
| Innovation | #1212 | 2.462 | 3.333 |
| Overall | #1218 | 2.544 | 3.444 |
| Theme | #1347 | 2.462 | 3.333 |
| Enjoyment | #1394 | 2.216 | 3.000 |
| Gameplay | #1433 | 2.093 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Maintain the fragile balance between two gangs, walking the tightrope and finding the truth behind crimes, seeing through deception and avoid getting mislead. Ones that should be allies might turn traitor and the worst villains might prove helpful. After all, in this line of work, you TRUST NO ONE.
What code and assets did you not make from scratch during the jam (if any)?
the TypeWriter and bottle, mug, lockpicks
How many people worked on the game?4
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Comments
Good look good music and good theme just was a litle hard to play
- The setting is nice, audio and visual really fits the mood, theme is also on point.
- I don't really understand how to play the game as I couldn't remember the tutorial that is only told once; it's better to hand-hold the player with a small case first to teach the controls.
- Being to rotate the 3D object is nice, even nicer if it could be tied to a mechanic, e.g. the clue is at the back of the car plate.
Very nice ambience from visuals and sounds. The tipping UI could use some more responsiveness. I'm not sure I understood the design, I just leaked all to the Gull and beat the game ^_^
the diegetic UI is pretty nice !