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I’ve played the game, come a puzzle game it has a classic format that could be expanded upon, I would have expected some form of interaction with the protagonist whilst she’s walking, perhaps even just to add more variety to the levels (a timer, linking movement commands to sequences, a limit on interactions when moving blocks) all in all, it’s still a good debut title in terms of gameplay, with a couple of levels that are actually quite satisfying

On the narrative side, the dialogue is nice, it works well and makes you grow fond of the protagonist, even if it lacks realism, the feels a bit too much like an inner monologue and lacks the nuance needed to make her come across as someone with her own life experiences, also works well to save most of the narrative impact for the end, this storytelling approach could also work well in a "chapter-based" release

It was also nice to have an interactive element in the dialogue, although the breaking of the fourth wall (a bit too predictable in this sort of game) didn’t work all that well, it somewhat undermined the cosmic and divine horror that the dialogue had been conveying beforehand, I’d also add that the final splatter scene was quite striking, I was a bit disappointed (I’m not sure if that’s the right term, I’m not very good at using English), you could have included this sort of scene a bit more often, I don’t know if there’s an authorial choice behind it or something else, but I would have liked it for the sake of the overall experience

It might be useful to have a menu of options, as well as the option to exit the game, maybe even the option to prevent the game from launching in full-screen mode (though that’s just my personal preference), especially if the warning about sensitive content mentions it, in which case it might be worth considering providing an emergency button to close the game quickly